Go by Car

#car#go#travel#transport#leave

Leaving an ongoing game for the car is an abrupt cut, often right in the middle of something fun and almost always under time pressure. The pictures below trace the path from the sofa to the car seat without big protests.

A red car with an arrow showing that it is about to drive off.

Go by car

A red car with an arrow showing that it is about to drive off.

About this visual support

The car ride is rarely about the car itself. The hard part is the moment before: the child is deep in play, and suddenly everything has to stop, shoes go on and the body is strapped into a seat. The change often arrives without warning and collides with an adult who is in a hurry.

Visual support makes the break predictable. When the child sees in advance that play will pause, the jacket goes on and the trip begins, the switch becomes a planned point rather than a surprise stop. The picture of the car seat turns into a goal to head for, not a punishment that snatches the fun away.

One tip is to add a picture of what waits at the other end of the trip, grandma's house or the shop, so the child has something to look forward to. The car becomes a bridge, not just a loss. In the Routined app you can pair the pictures with a short countdown, so the child can round off the game before it is time to leave.