Missed
The arrow sails past the target and lands in the grass. Missing belongs to the game, though that is hard to see from inside the disappointment, and the visual support below lays out the whole turn from throw to next try.
♀Missed
A girl points at a target with an arrow in it, and a red cross shows that the attempt failed.
About this visual support
An arrow that flies past the target says nothing about what happens next. For some children that single second is a full stop: the game was fun right up to the miss, and then it is over. A visual schedule makes the miss its own step, on the same footing as aiming, throwing and collecting.
With the steps laid out in a row, a child can see that the card showing the missed shot is followed by another card. The order survives a result that did not go to plan, and starting again is easier when the next step is already pointed out. Place the miss card in the middle of the sequence rather than at the end, so it reads as a passage rather than a conclusion.
One concrete move: decide before you start how many throws a turn contains, and lay out that many cards. Then you count throws instead of hits, and a miss costs one card. In the Routined app you can build the same sequence digitally, with visual support and check-offs, and try it for fourteen days at no cost.