Put away the iPad
A game answers every movement the finger makes, and stopping it is not the same as closing a book between chapters. The steps below show what the ending looks like before it arrives.
♂Placing the tablet in the box
A boy lowers a tablet into a blue storage box, with an arrow showing where it belongs.
♂Putting the tablet on the shelf
A boy slides a tablet onto a red shelf.
About this visual support
Mid-level, mid-build, mid-round: the tablet responds to every movement the finger makes, and being interrupted there means being interrupted mid-sentence. What looks like defiance from the outside is usually just a game that has not finished yet.
A picture sequence moves the ending forward in time. When the child can see that a warning comes first, then a pause, then the iPad in its designated place, the finish becomes something expected rather than something that lands out of nowhere. The picture of where the tablet goes also makes the last step concrete: it is not just away, it goes on the shelf.
Where you can, end on content rather than on the clock, so at the end of a level or an episode rather than in the middle of one. Say which picture you are on when the warning comes. In the Routined app, screen time can sit as a step with its own picture and a visual timer that counts down alongside the child.
Use this image in a schedule
Build your own visual schedule with this image and download it as a print-ready PDF. Completely free.
Take the visual supports with you
In Routined you build schedules from these pictures, add timers and voice instructions, and your child follows the day on their own.
* 14-day free trial included for new users.